Darwin’s Dinos was conceived with educational value in mind and adheres as closely as possible to the Next Generation Science Standard (NGSS) “Heredity: Inheritance and Variation of Traits”.
Briefly; you play as a dinosaur with the goal to fight other dinosaurs for collectible items, feed yourself through a diet of vegetation or meat, and make it to the end of the eon. Our key learning mechanism is the adaptation system.
At the end of each eon players earn adaptations that grant them the ability to evolve into new dinosaurs. Players may pick mutually exclusive adaptations and are allowed to pick two total adaptations on this screen. For instance, a player may pick larger or smaller body but, not both.
These adaptations vary amongst groups and, within groups, with adaptations such as “bigger body” and “biggest body” resulting in differing sizes among dinosaurs even within the same species.
After picking their adaptations a short clip of generations of descendants slowly evolving the adaptations chosen will play and the player will move forward to the next “eon”.
Depending on the lineage chosen, and the adaptations chosen on any given map the next iteration in the phylogeny may have a considerably easier or harder time adjusting to a lack of food sources or preform differently in battles.
Through this we provide a realistic model that displays evidence living organisms inherit traits from parents, variation exists in a group of similar organisms, and that trait viability can be influenced by environment. All key in our chosen NGSS standard.